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I'm currently finishing up a MVP for an entirely in-browser turn-based gaming platform. It has a custom game editor/IDE with Google Blockly [1] inspired visual
by dwaltrip 9y ago
I'm currently finishing up a MVP for an entirely in-browser turn-based gaming platform.
It has a custom game editor/IDE with Google Blockly [1] inspired visual programming tools for implementing the game logic and the game UI. My design goals with the editor are to enable as many non-programmers as possible to make games (there's a lot that can be done here).
Games that are developed & published on the platform can be played online just like any other browser-based multiplayer game. Rules are entirely enforced by the backend game engine, so games can be played competitively.
The format for valid games is fairly open-ended. It should support games like Settlers of Catan, Risk, poker, Pokemon-style card games, go, chess, etc. To be clear, it isn't a 3d table-top simulation, by any means -- just HTML and CSS for now.
There will be forking and modding of games (sort of like github). I have several ideas for how this could work without diminishing the original game designer's efforts [2]. I also want to foster the formation of communities around individual games and any mods that are made.
I've been working on the platform for over a year now, and it's finally close to being ready, at least as an MVP. I'm hoping one more month...
Anyone interested in being a beta tester once the MVP is looking decent?
[1] https://developers.google.com/blockly/ https://developers.google.com/blockly/
[2] Currently, I'm thinking that a "fork" will only copy over the code & ruleset for the game, and not any graphical assets. It will exist on the same level as the original game, underneath the authorship of the forker. A "mod" can make use of graphical assets, but will live underneath the umbrella/community of the original game. Definitely open to suggestions on this.