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I was expecting something like this: http://www.dx.com/p/lomo-action-sampler-4-lens-35mm-film-camera-black-orange-167761#.Wh3Pq0qnGHs http://www.dx.com/p/lomo-a
by xellisx 9y ago
I was expecting something like this: http://www.dx.com/p/lomo-action-sampler-4-lens-35mm-film-camera-black-orange-167761#.Wh3Pq0qnGHs http://www.dx.com/p/lomo-action-sampler-4-lens-35mm-film-cam...
- jacquesm 9y agoThat's a quick 4 image camera, not a 3D camera.
- xellisx 9y agoWell you get 4 images spaced out, therefor you could get semi 3D effect.
- jacquesm 9y agoYou'd need a lot more space between them for that to be effective and it would not work for anything that moves because the images are also spread out in time. That's why old school stereo cameras had their lenses much further apart and that's why they fired synchronously.
- xellisx 9y agoOK. I was being 100% "This is exactly what I was thinking". I could have posted this instead: https://en.wikipedia.org/wiki/Nimslo https://en.wikipedia.org/wiki/Nimslo Of course, in my mind, I was thinking of cheap webcams strapped to wood.
- jacquesm 9y agoMakes me wonder if it would be possible to make a 3D video camera by quickly sliding a regular camera back-and-forth in sync with the framerate.
- xellisx 9y agoWould have to be a high FPS camera. Some cheap linear rails and a NEMA 17 motor. Of course you would have to get the "sync pulse" out of the camera, then you would probably have to do a delay move to move into position before the next snap.
- thesmok 9y agoSliding it back-and-forth would create too large accelerating/braking forces. Easier approach would be to put camera on a rim of continuously rotating wheel and take shots when it reaches positions of 90° and 270°.
- xellisx 9y ago* wasn't