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It's hard, much harder than creating a native client game. Many more access restrictions, javascript and flash were only two options in the past, and each had i
by BatFastard 9y ago
It's hard, much harder than creating a native client game.
Many more access restrictions, javascript and flash were only two options in the past, and each had it problems.
I have been working on a browser based game for TOO long now, and garbage collection is a constant problem. Plus things just run a LOT slower than a native c++ client.
- hardwaresofton 9y agoI'm really interested to know what the large problesm you've been facing are. Also, if you're facing a problem with garbage collection, have you tried the emscripten/wasm approach? Using some garbage collected language and compiling it down to javascript? Or maybe even one that is functional to make garbage collection simpler?
- BatFastard 9y agoSend me an email. Happy to talk to you about it. Just the garbage collection issues is enough to frustrate all but the most dedicated developers. I use pre-allocated object pools for just about everything that helps, but it's easy at 60 frames a second for one allocation to build up to thousands of objects quickly if you are not very careful.