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The only API facing GPU programming I’ve ever done is the first dozen-or-so of the NeHe tutorials back in 2003. And lots of single triangles & quads. I’ve writ
by thechao 9y ago
The only API facing GPU programming I’ve ever done is the first dozen-or-so of the NeHe tutorials back in 2003. And lots of single triangles & quads.
I’ve written lots of software rasterizers. If you want to understand modern graphics HW, then try to write a fully programmable (shader based) software rasterizer in less than 500 loc of C/++. It’ll really bring to clarity the stages, what they do, and why they’re included. Hint: use function pointers for the shaders.