3 ms·
Just curious, why do you do it that way? (i.e. not just exporting from Unity)
by aedron 9y ago
Just curious, why do you do it that way? (i.e. not just exporting from Unity)
- franck 9y agoBecause the Unity WebGL exporter doesn't currently support mobile.
- skocznymroczny 9y agoDon't know about this specific usecase, but Unity exports are heavy. I mean, it compiles C# scripts to C++ and then compiles it and Unity C++ runtime to Javascript. I easily got download sizes in tens of megabytes when trying to use Unity export for simple demos. Meanwhile Three.js is very lightweight and more than enough for such projects.