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/offtopic I'm interning with a GPU driver development team next summer but have no experience with Graphics programming or Shaders. I have some experience with
by zeusk 9y ago
/offtopic
I'm interning with a GPU driver development team next summer but have no experience with Graphics programming or Shaders. I have some experience with university level OS course and a past internship where I worked on linux but not much else.
Can you recommend some resources on GPU from the point of view of an operating system/driver programmer? I tried some of the AMD and Nvidia architecture sheets but were not basic enough for me to grasp and moreover they were oriented towards extracting performance from the respective architectures.
- thechao 9y agoThe only API facing GPU programming I’ve ever done is the first dozen-or-so of the NeHe tutorials back in 2003. And lots of single triangles & quads. I’ve written lots of software rasterizers. If you want to understand modern graphics HW, then try to write a fully programmable (shader based) software rasterizer in less than 500 loc of C/++. It’ll really bring to clarity the stages, what they do, and why they’re included. Hint: use function pointers for the shaders.