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Ah, yeah I was thinking more generally than VR. The R&D efforts at Oculus to reduce latency from GPU to viewport indicate that network rendering isn't going to
by pault 9y ago
Ah, yeah I was thinking more generally than VR. The R&D efforts at Oculus to reduce latency from GPU to viewport indicate that network rendering isn't going to work unless you anticipate and buffer the set of every frame the user could possibly require shortly ahead of time; technically possible for low-fidelity graphics I guess but very inefficient (although now that I'm thinking about it you would have to include all possible states of all non-static game assets as well, which creates a combinatorial explosion; I don't see how it could possibly work).
Regarding cloud gaming, Nvidia has a service in beta, but Amazon seems well positioned for a monopoly in this space (for both developer and consumer use cases) and I'm surprised they haven't been pushing hard for it. I've been using Paperspace heavily for cloud gaming for the last six months and it's a very compelling value proposition. All things considered I'd still rather have a dedicated custom PC, but I can't justify spending $2,000 up front for something that is already good enough at $0.60/hr on demand. You can imagine how big the market could be if instead of selling loss-making consoles you could just push a smart TV app that connects to a cloud gaming service and eliminate the console upgrade cycle. It would also be much easier to lure users from other networks if they don't have to invest $300 in a console to switch. I don't know if it would be a losing proposition for Microsoft and Sony but it could be an entry point for a leaner competitor to get a leg up on the incumbents.