4 ms·
High ping definitely makes hitscan aim easier in Valve FPS multiplayer. (Projectiles, OTOH, aren’t lag-compensated.) There was that one time a top-tier North Am
by leoc 9y ago
High ping definitely makes hitscan aim easier in Valve FPS multiplayer. (Projectiles, OTOH, aren’t lag-compensated.) There was that one time a top-tier North American Team Fortress 2 team brought in a Brazilian Sniper as a substitute in an official match, apparently in an attempt to game the system. But that was an unusual event.