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It is a 17-year-old article. Did the fundamentals stayed the same or has there been any significant paradigm shifts in how game networking is done?
by Hurtak 9y ago
It is a 17-year-old article. Did the fundamentals stayed the same or has there been any significant paradigm shifts in how game networking is done?
- Thaxll 9y agoStill the same :)
- skrebbel 9y agoEverybody keeps repeating that things are changing so fast in IT land that it's hard to keep up. This is a nice example of how that's only superficially true.
- koffiezet 9y agoIf anything, things have become less complex. Nowadays, you get higher update rates, so good prediction becomes less critical - and things get simplified a lot. A lot of the complexity of the network/game engine code in Q2/Q3 and derivative games (like Warsow) was dedicated to network prediction.