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Hasn't Outcast (1999) used the same/similar techniques for terrain rendering. The re-released it on GOG last year, and remade it this year with a Unity engine
by frik 9y ago
Hasn't Outcast (1999) used the same/similar techniques for terrain rendering.
The re-released it on GOG last year, and remade it this year with a Unity engine (all polygons now).
- wiz21c 9y agoWe had interpolation to "blur" the rendering + some other optimizations (mostly stemming from the fact that the engine inner loops where super heavily optimized (think VTune level optimizations)) (note that I didn't work on the voxel engine, it was a colleague; I just worked on optimizing the 3D triangle pipeline) (edited for more clarity and info)
- s-macke 9y agoIndeed, Outcast used the same technique. However, not as simple as this algorithm. They included interpolation for the terrain and polygon rendering for the parts, which are not terrain.