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Reminds me of this classic 4k demo which blew my mind back in 1993 http://www.pouet.net/prod.php?which=4662 http://www.pouet.net/prod.php?which=4662 https://w
by jahnu 9y ago
Reminds me of this classic 4k demo which blew my mind back in 1993
http://www.pouet.net/prod.php?which=4662 http://www.pouet.net/prod.php?which=4662
https://www.youtube.com/watch?v=_zSjpIyMt0k https://www.youtube.com/watch?v=_zSjpIyMt0k
- Cyph0n 9y agoThe demoscene is still pumping out amazing stuff. Check out this ~5 minute 64K demo (2016): https://www.youtube.com/watch?v=gX7ESVZ7T6Y https://www.youtube.com/watch?v=gX7ESVZ7T6Y.
- lloeki 9y agoThere was a superb demo I can't seem to find again, one of the scenes was a giant spaceship floating in the distance above a desert, and some silhouette people were walking atop a dune along with goats or some other animal. I seem to remember there was some article from the author about the implementation. If anyone can throw some link in my general direction then I'll throw back some <3 in theirs :)
- heyitsguay 9y agoGuberniya? https://www.youtube.com/watch?v=yei3mJm33SQ https://www.youtube.com/watch?v=yei3mJm33SQ
- lloeki 9y agoThat's it! The specific scene is at 1:14[0], and the article, is titled "How a 64k intro is made"[1]. <3 <3 <3 [0]: https://youtu.be/yei3mJm33SQ?t=1m14s https://youtu.be/yei3mJm33SQ?t=1m14s [1]: http://www.lofibucket.com/articles/64k_intro.html http://www.lofibucket.com/articles/64k_intro.html
- userbinator 9y agoIMHO not very many 64Ks have reached the amazingness of this 11 minute one from 2000: https://www.youtube.com/watch?v=Y3n3c_8Nn2Y https://www.youtube.com/watch?v=Y3n3c_8Nn2Y ...and for 4K, this one from 2009: https://www.youtube.com/watch?v=jB0vBmiTr6o https://www.youtube.com/watch?v=jB0vBmiTr6o
- Cyph0n 9y ago'elevated' is an absolute marvel of a demo...
- Cyberdog 9y agoThese dudes doin' mountains and oceans and music in 4K and yet it takes LinkedIn and the like like 9MB worth of assets to show me a bit of text.
- shmolyneaux 9y agoThis is probably the most impressive 64K I've seen: https://www.youtube.com/watch?v=rWwNgVwQG1A https://www.youtube.com/watch?v=rWwNgVwQG1A
- Jare 9y agoThat was mindblowing at the time. We thought we were being cool with our "Comanche engine using ripped Comanche terrain" on Heartquake https://youtu.be/LLsRBbFOa3k?t=1m39s https://youtu.be/LLsRBbFOa3k?t=1m39s but Mars was amazing. p.s. yeah we edited the terrain to hide the signature pyramid :)
- s-macke 9y agoYeah, the maps of Comanche were just run-length encoded and it took me an evening to reverse-engineer it. Nice to know, that I am not the only one who were able to extract them. But even without the pyramid it is very obvious, that these maps in your demo were from the game Comanche.
- Jare 9y agoHehe you're going to laugh at me - I just played the game, exited back to DOS and dumped all RAM to a file. I had already written a relatively popular tool to explore files visually (dump every N bytes to a pixel, with W pixels per line and S stride), so it was trivial to find the raw maps. :)
- s-macke 9y agoThis was also my first attempt. But I was too lazy to extract all maps that way.
- cmicali 9y agoI remember heartquake! I could probably play the credits part of the music by memory. I never realized the terrain was the actual comanche terrain.
- Jare 9y agoSo the editing worked hehe
- sandos 9y agoVery cool, I remember this demo from that time! I even have a vague memory of trying to implement something similar.