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I can address the first point, at least. Forge-equivalent wasn't meant to mean identical; I'd be absolutely delighted to see a better (that is, existent) API, i
by Filligree 9y ago
I can address the first point, at least. Forge-equivalent wasn't meant to mean identical; I'd be absolutely delighted to see a better (that is, existent) API, it just needs to support about the same things. Which does not include coremod hackery.
And yes, you'd need to create a client mod. Sure, it's a compromise, but it'd still be an improvement over the current state of affairs.
- mastercoms 9y agoWe're actually working on this, first with a rewrite of our item/block behavior system to be modular and moddable using lamdbas. Then we will be adding a way for plugins to provide new textures in resource packs. Once that's all done, we will create a client Forge mod to allow for plugins to add new blocks rather than reuse existing ones. We also have a pretty nice modular system for AI tasks, but it needs more stress testing with a pathfinding implementation before we start finalizing the API for it.