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Yeah, I couldn't agree more. The original effect is really interesting and evokes nostalgia of old Mac games, as the developer intended. I think he's reacting t
by rossy 9y ago
Yeah, I couldn't agree more. The original effect is really interesting and evokes nostalgia of old Mac games, as the developer intended. I think he's reacting too harshly to criticism, or overthinking things, because my reaction to the pixel swimming effect matched his first assumption: "yeah that's how dither works."
The screen-space solution for stable dithering looks fine, and I'm glad it will be an option in the final game, but the sphere mapping looks weird. With non-screen-aligned "pixels" it looks like it's just a normal 3D game but with a "dither" texture on every object, rather than a true 1-bit game. I just hope the aesthetic from the demo isn't watered down too much for the final game.
- KozmoNau7 9y agoThe original effect is how it's supposed to look and how it would have looked on an old computer with 1-bit graphics. If there is an option to choose between the different effects, I would personally go with the first one, because that's exactly how I remember old games looking.