3 ms·
I think this is also a fallacy. It's like saying 3D video games suck because you've lately only been playing triple-A titles (say Call of Duty) that require mil
by guitarbill 9y ago
I think this is also a fallacy. It's like saying 3D video games suck because you've lately only been playing triple-A titles (say Call of Duty) that require millions to make - of course those are optimised for profit, not artistic integrity. But progress has no bias, and now with e.g. Unity the barrier to entry for 3D games is lower than ever, and there's tonnes of indie games - some of them great.
Or look at YouTube, the quality of videos is stunning nowadays. The biggest problem with 3D video is that currently almost nobody has the means of consuming, let alone creating 3D video. The second problem is distribution/payment. It's still shockingly difficult to discover great indie stuff on Steam, YouTube, Spotify, etc. To a degree, that's because most people only watch content from huge media corporations who of course want you to keep watching their stuff - but it can't be the whole story, especially with e.g. Steam.
- agumonkey 9y agoas: I will leave the production side away I have my own age, but I don't give a damn for HD+ videos. It was cool to see demo videos of coral and landscape in stores but ... even the best tv show or movies won't bring me much joy in 4K. That's optimizing the wrong parameters IMO. 3D could be of help, but so far 1) people didn't find how 2) people barely tried. I remember being disappointed by Avatar because the story was so obvious and rehashed... I went to see a few 3D movies (beside thor I think none surprised my senses). And last year Avatar 1 was on TV. I was shocked, the framing was so amazing. I thought, 1) Cameron knows how to film action 2) the live virtual set he had for Avatar made his 3D 'animation' much more tactile/tangible. No other movie had this, they were average 2D shots with more tech. Reminded me how Scott's Alien 1 has more depth than most 3D movies in the first 10 seconds. Something how they approached movie making, real sets (something star wars went back to, ironically after being one of the major step into virtual sets). For video games, I can't deny that the 3rd dimension brings something, but for aesthetics or story telling it's moot. The beauty is elsewhere. And some games are doing just that, they will toy with representation and mix hires 3D environment with pixelated characters. Its oddity makes the games interesting and mysterious. I really do believe that our brain likes 2D representations, and attach emotions and meaning to them; paintings and old games were tickling this sense. The hyper realism (which I ran for too) is tickling another sense, and not the right one. ps: I just found this on twitter, https://thesixfifty.com/game-changer-lasting-legacy-of-the-atari-2600-4bea9717bf3 https://thesixfifty.com/game-changer-lasting-legacy-of-the-a..., it actually touches some aspects of what I'm feeling