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One counterexample to this argument are current VR headsets which work fine despite the vergence accommodation conflict. Sure there are a few people who claim t
by kirrent 9y ago
One counterexample to this argument are current VR headsets which work fine despite the vergence accommodation conflict. Sure there are a few people who claim that the mismatch causes them discomfort (though it's hard to separate that from other causes of sim sickness) but it's clearly better than no 3d.
Not that I'm a fan of 3D films anyway, but that's an artistic rather than technical preference.
- simonh 9y agoFor me it’s artistic and technical. VR headsets are cool and fun to try, but I just gone ever see myself using them significantly for entertainment. I’ve seen half a dozen 3D films and it was aware of the extra ticket money. I’m not saying VR will have no role, or that it’s impossible to make a great 3D movie, I just think they’re niche technologies and will have niche roles to play for a long time to come. Never say never, but anyone who thinks either is on the cusp of massive mainstream adoption or changing the ways we make and consume media is fooling themselves.
- emerged 9y agoThis sentiment occurs often, relating to VR, and I can appreciate it because I've had it as well. But there have since been moments during my experience playing VR games where there was an absolutely visceral feeling of how profound the potential is. Currently because of the early state of the tech, that feeling only occurs on fairly rare occasions when the perfect storm of comfort and perception line up to deliver the sort of experience which is the end goal. I've seen others experience that visceral reaction as well, and generally they tend to pivot and become a bit of a believer in the tech. But we'd all be crazy to think it's temporally just around the corner. The tech hurdles are significant. But definitely not insurmountable IMO.