3 ms·
He did succeed, only he didn't define success very well. 1. His game got good reviews and did quite well. 2. He set a target at 700 units. He should've set the
by mmcnl 9y ago
He did succeed, only he didn't define success very well.
1. His game got good reviews and did quite well.
2. He set a target at 700 units. He should've set the target at x units / month. Or, even better: x% growth / month.
3. Why did he quit his job? Why not make the game in your spare time and release it a year later?
4. 4 months worth of savings is way too little. I sometimes get nervous with ~1.5 years of savings and I'm not aspiring to start on my own.
Seems like he was a little bit naive in the financials.