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That's easy to say for a file picker on desktop OSs, but what happens when you need to layout a page on all 3 desktop plus Android and iOS? Do you need to desi
by Klathmon 9y ago
That's easy to say for a file picker on desktop OSs, but what happens when you need to layout a page on all 3 desktop plus Android and iOS?
Do you need to design 5 designs that include 5 different buttons, 5 ways of navigating through the app, 5 different sets of icons, 5 different styles of animation, etc...
Hell even with a file picker, what happens when you use it on a platform that doesn't really have the concept of "files" like iOS or up to recently Android (at least in what is normally exposed to the user)
Roll in various versions of each OS and you are up to needing 10+ ways of doing most things. How are you supposed to create anything even remotely complicated?
- pfooti 9y agoI agree; if you build a system that completely covers specifying layouts for all widget needs and a DSL that handles wiring views into models, for all operating systems and device formfactors, you will have invented HTML, CSS, and JavaScript, with the DOM api and a browser as the default interface.
- pjmlp 9y agoNot at all, because HTML, CSS and JavaScript are a poor man's UI with the lowest common denominator of OS features.
- pfooti 9y ago"lowest common denominator" is kind of a feature, when it comes to something used on a ton of different platforms. The rest can be built up out of those. I'm not saying that html et. al are amazing, just that I am doubtful something could be built that spans such a large vector space, so to speak, so expressively, without being subject to the same complaints.
- kodablah 9y ago> lowest common denominator of OS features Not sure I agree here. There are a great many browser features (e.g. web speech api for recognition and tts, webrtc, etc) that are just not lowest common denominator. Even if we stick with UI only, features like cross platform vector graphics are not trivial. Of course some libs like qt abstract it, but you're back to your same complaint except it's qml, css, and js (or often times worse, c++ if using widgets)
- pjmlp 9y agoHow do you think we used to create portable software across 8 bit and 16 bit platforms? Most of it actually written in Assembly.
- Klathmon 9y agoCode is a different beast than UI. Magnitudes easier to shim and support multiple architectures.
- pjmlp 9y agoStill doable when user experience is more valuable then developer convinience. It is all about design a good application architecture from the get go.
- Klathmon 9y agoI'd love to be shown an example, because I honestly don't believe it is doable, let alone doable easier than just making several different applications.
- mattgreenrocks 9y agoNon UI code lives in a static/shared lib that gets called from UI code. The non-UI code shouldn’t be coupled to a UI at all, instead reporting progress/completion via callbacks or other notification mechanisms. If you must run on every platform for whatever reason, there is Rust, C, C# (Xamarin), etc.
- Uristqwerty 9y agoDesktop and laptop systems tend to be in portrait orientation; phones and tablets tend to be in portrait. So you already have to either make two layout styles or accept a mediocre general solution. Cursors and styluses are accurate, but fingers are not. So, if you make buttons sized for fingers, they feel awkwardly large (takes large hand movements to change between UI components, and the spacing means more scrolling or pages of UI), but if you size them for cursors/styluses, they are frustratingly small targets for touchscreens. You can probably assume that most devices in portrait orientation are that way so they can be held in one hand leaving the other free to work a touchscreen, so you only need to handle three of the four combinations for a comfortable user experience in those regards. However, there's more to it than that. Desktop users often run apps windowed, while phones tend to omit that option entirely. Mac puts the menu bar at the screen edge regardless of the window size/position, but other desktop/laptop OSs usually put the menu bar within the window border. You can remove the menu bar entirely and draw a hamburger button into your UI, but desktop users have the expectation of a menu bar and the change in convention will make the app feel like an outsider. A desktop/laptop user will never try a long press and don't have a menu button, both of which have been used to hide extra functionality on phones, but they often do have a keyboard, and there is a massive list of keyboard shortcuts that they will automatically use. Desktop UIs have a logical tab order and that selection can be moved with the arrow keys. Cut, copy, and paste function as expected. On windows, F2 almost always means "rename selected item", F1 for help, alt-enter to toggle full screen, and so on. What about the multitude of multi-finger phone/tablet gestures? You have two very different modes on input, and users' muscle memory expects your app to fully support whichever one they are using. As an anecdote, I tried writing something in an Electron app's text box, then went for ctrl-left to jump back a word, but instead it caused a page navigation and lost the entire message I was typing. That was a frustrating "this app is an outsider on desktop" experience to me. Your decision is effectively mediocre everywhere or customized to fit the conventions for each platform.