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Release something early to a limited audience, gauge reactions, fix the obvious mistakes and implement the feedback from players. That worked for Minecraft. Th
by petercooper 9y ago
Release something early to a limited audience, gauge reactions, fix the obvious mistakes and implement the feedback from players.
That worked for Minecraft. The core group of players was pretty small. Nearly all male geek types for the first year. You had to look up almost everything in the rather chaotic wiki to get anywhere.. which is what made it fun for me at the time.