3 ms·
First of all, congratulations! You shipped, and in four months. This is already an impressive accomplishment. There are certainly 4-500 people who would buy yo
by JabavuAdams 9y ago
First of all, congratulations! You shipped, and in four months. This is already an impressive accomplishment.
There are certainly 4-500 people who would buy your game if they knew about it. The main problem you face as an indie (aside from completing your game, which you've done) is that no one knows about you!
So, part of development needs to be marketing. Months and months of marketing! You really don't want to just release a game and see what happens.
I would say -- don't look at this as a failure. You've shipped, and you've learned. You're very employable. If your worst case is to use this as a portfolio piece for your next job, then that's not too bad. And, what you've learned, once the pain and disappointment wears off, will make you that much more fearsome in your next business attempt.
Flip it -- you're a winner!
EDIT> Dude, you made money while you were sleeping. Think about that! That's true capitalism. Once you taste the forbidden fruit of product (vs. service) income, there's no going back!