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The first thing that rang alarm bells, for me, reading through this article was: > I even released a small 5 level demo on itch (can't afford to pay steam's 10
by oneeyedpigeon 9y ago
The first thing that rang alarm bells, for me, reading through this article was:
> I even released a small 5 level demo on itch (can't afford to pay steam's 100$ fee to get a free version up on the platform)
How much larger is Steam's market than itch's? I'm guessing the answer is "very". How many conversions do they need for the $100 to pay off? 20-30? Seems like a no-brainer to me, and not even being able to afford $100 for what would almost certainly be positive ROI marketing is a pretty big blocker. Heck, I'd even front the $100 myself if I can get some kind of commission on copies sold :)
- krapp 9y agoAlso it seems he quit a job in gamedev to pursue this. He was already a professional in the industry, getting paid, and he was warned but jumped anyway. It's like he went out of his way to do everything exactly wrong, knowing the chances of failure were against him even if he did everything right.
- albinofrenchy 9y agoI am moderately familiar with video games but have no idea what itch is. I have a largish steam library though. $100 dollars is nothing compared to dev costs. It should have been just counted as startup costs and the demo should have been up since day 1.