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Next article in this series; "How a postmortem gave me enough publicity to help me survive as an indie game developer"
by tw1010 9y ago
Next article in this series; "How a postmortem gave me enough publicity to help me survive as an indie game developer"
- fiblye 9y agoI'm pretty sure most of these "My recently released game failed. Here's why" posts are just self-denigrating ads. I remember a couple years back posts like these blew up pretty much weekly and completely average, boring games got thousands of people playing them who wouldn't have otherwise. It all started after that "The Game That Time Forgot" video on youtube blew up.
- koffiezet 9y agoExactly, this entire article is way too dramatic. The closing sentence with "I won't be able to survive this Christmas" did it for me. If he's even a half-decent programmer - he'd be able to get a new job in an instant, keeping his business on the side, or doing freelance stuff with it - and maintain the game in his free time. This is way too much self-pity and begging for sales. He took a pretty small risk, it failed to pay off in the short term and now he acts as if it's the end of the world. I took way bigger risks than that with a lot more money, and was fully aware of the possible consequences the entire time, even though I was in my early 20's. It managed to turn out ok-ish, but that took about 7 years of hard work, with the first 3 being on the brink of bankruptcy and 60+h work-weeks. Looking back on it, financial ROI was pretty bad, but it taught me a lot.