4 ms·
Completely agree. There's a post on /r/GameDev right now (actually, it's a recurring theme) where a dev posts that their game isn't getting any traction; strugg
by csmattryder 9y ago
Completely agree. There's a post on /r/GameDev right now (actually, it's a recurring theme) where a dev posts that their game isn't getting any traction; struggling to market; few social media interactions; and you find it's all down to being "Yet Another Pixel Metroidvania/DungeonCrawler".
A lot of devs are still living with the 1980s "Build It And They Will Come" philosophy. That was great when Elite and Manic Miner were the only games out. Now you've got to onboard your market with Alpha builds, get feedback early - gee, it's all a bit Lean Startup now.