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I don't understand how people still think that just creating and publishing a game is enough to sell enough copies or make a living from it. Maybe a few years
by eXpl0it3r 9y ago
I don't understand how people still think that just creating and publishing a game is enough to sell enough copies or make a living from it.
Maybe a few years back, that barely worked, but even then, if you didn't have an audience, your game never sold as much.
- ekianjo 9y ago> I don't understand how people still think that just creating and publishing a game is enough to sell enough copies or make a living from it. Back in the 80s even the crappiest games sold relatively well. Infogrames made a whole publishing company out of it.
- eXpl0it3r 9y agoOkay, but the 80s are a bit more than a few years back. When the market is basically empty, i.e. the demand is high, any product will sell somewhat.
- abootstrapper 9y agoBack in the 80s the bar to create and publish a game was incredibly high. That market is nothing like todays.
- ekianjo 9y agoYes and no. Back in the 80s you could do a game on your own, from scratch, and it was not completely awful there was a good chance you could get a publisher - if that were not the case how would so many crappy titles find their way to the market back then? Sim City was one person's game. Another World was basically the work of Eric Chahi. And examples like that abound - leading to major commercial success. In 2017, sure, there are still folks doing games mostly alone, but it's rather small teams than anything else, even for indies. It's easier to publish things nowadays, but there's way more competition too. > That market is nothing like todays. Of course it's not. That was not the point of my comment at all.
- duiker101 9y agoBecause a handful made it, and those are the ones that make it to the news, inspiring people to do the same. Till reality hits.