3 ms·
I think for small games like this, there's a lot to be said for building up a corral if releases. Once one makes a decent splash, you'll have a better audience
by sdenton4 9y ago
I think for small games like this, there's a lot to be said for building up a corral if releases. Once one makes a decent splash, you'll have a better audience for future releases, as well as people exploring your back catalog. It's a marathon, not a sprint.
- Macha 9y agoOn the flip side, even previous success is no indicator of future success. See Scanner Sombre: https://www.youtube.com/watch?v=y4a7K-I-F5s https://www.youtube.com/watch?v=y4a7K-I-F5s "We didn't think it was possible to sell only 6000 copies" [after PA sold 2 million].
- bufferoverflow 9y agoIt's fine to do marathons if you're sure you're going to win, or if you don't care if you win.
- devotedtoneu 9y agoI'm a hobbyist developer working on an upcoming large title. For reasons I can't explain programmers make up a huge portion of the demographic. It's a monster-collecting game, so I really can't figure out what the link is there to programmers. Thank god I'm only doing this as a hobby because I bet such a connection would be obvious to anyone more entrepreneur-like than I.