4 ms·
Of course given you can crank out a game that quickly it may have been better to not quit your job and release the game on the side. If it had been a success th
by zapperdapper 9y ago
Of course given you can crank out a game that quickly it may have been better to not quit your job and release the game on the side. If it had been a success then quit. Hindsight is a wonderful thing isn't it?
There are some strong positives here - you shipped a game! That alone is awesome. You built up a community. You were prepared to take a chance. All great things.
The harsh reality is the casual games market is brutal from a business perspective - that's not your fault.
Better luck next time!
- maccard 9y agoI don’t really see the same positives as you do here. I see someone who really didn’t think through the decision to quit their job, may have lost their house over it, and who still appears to have not found a replacement despite running out of money already. It also appears he would have launched the game without quitting his job, seeing as he seems to have done most of the work before he quit. > The harsh reality is the casual games market is brutal from a business perspective - that's not your fault It’s not his fault for the market being tough, but it is his fault for launching another rogue like 2d pixel art rpg, with no real unique feature into an over saturated market, with no marketing, and not enough cash to deal with a single business expense. He’s lucky his girlfriend put him up afterwards, and this piece might even net him a few sympathy sales, but this is definitely his fault.
- indymike 9y agoMy hat is off to anyone who takes a big risk to pursue building a business. You learn so much, so fast. And sometimes you make it. I hope he tries again and leverages what he's learned. Who cares about who's fault it is anyway?