3 ms·
That's why you need a publisher in this saturated market. A love developer without any contacts won't get any reviews and probably won't every realize why peopl
by golergka 9y ago
That's why you need a publisher in this saturated market. A love developer without any contacts won't get any reviews and probably won't every realize why people don't want to buy his product or review it.
- tobyhinloopen 9y agoHow do you get a publisher?
- patio11 9y agoIt's structurally similar to getting an investor for other software companies: you find someone in the business of publishing and convince them that giving you money is a good idea. Generally, this will be by pointing out "I was introduced to you by someone you trust, which is why you've read this far. I clearly have the capabilities required to ship a game which will sell a lot of copies. I have lined up a team which has done this before, professionally. We have produced some early artifacts which suggest that we're capable of executing on this in a more-or-less professional fashion. Give us a small amount of money now, plus more if we hit some milestones, in return for the lion's share of our profits from this venture." The true answer for "How do you get a publisher given that you're an enthusiast who hasn't worked in a professional capacity in the gaming field before?" is "You don't, unless you already have a hit on your hands."
- laksjd 9y agoEven having a publisher doesn't address the underlying issue: There are simply too many 'indie' games. Relatively simple high-concept low-fidelity retro games don't have a huge audience and that audience is getting swamped with a torrent of games of varying quality.
- erikb 9y agoI disagree. He made a lot of mistakes. That doesn't mean you need someone else to do it for you. If you fall from your bike you stand up and try again. Deciding to have a bike driver that drives you around instead is a losing move.