3 ms·
The idea of a re-releasing a classic game with running commentary is interesting, but I can't imagine that there's much of an appeal for commentary during the g
by jonathankoren 9y ago
The idea of a re-releasing a classic game with running commentary is interesting, but I can't imagine that there's much of an appeal for commentary during the gameplay. Conversely, I did enjoy watching "We Play Doom With John Romero" https://www.youtube.com/watch?v=YUU7_BthBWM https://www.youtube.com/watch?v=YUU7_BthBWM
- jamesgeck0 9y agoThe commentary works really well in the Monkey Island remake; it’s not very intrusive. There’s just a button in the corner that you can toggle if you want to hear it for the current screen. The entire game is a bit cinematic, so it’s not much different from listening to commentary while watching a film.
- bitwize 9y agoI seem to remember this being done well for Portal 2. A special option would add commentary icons to the game which, when touched by your character, would trigger a brief commentary from a member of the staff or cast. Sometimes this had in-game effects; for example, when an animator explained the animations designed for Wheatley, the in-game Wheatley sprite would demonstrate them.