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There are three rules for writing the novel. Unfortunately, nobody knows what they are. - 'W. Somerset Maugham on enterprise architecture', Peter Hilton In pra
by contingencies 9y ago
There are three rules for writing the novel. Unfortunately, nobody knows what they are. - 'W. Somerset Maugham on enterprise architecture', Peter Hilton
In practice, designing seems to proceed by oscillating between sub-solution and sub-problem areas, as well as by decomposing the problem and combining sub-solutions. - Nigel Cross
Firmitas, utilitas, venusitas. ("Firmness, utility, delight") - Marcus Vitruvius, De Architectura (22BCE)
Less tongue in cheek, there are quite a few decent, mature systems encouraging thinking from different perspectives. Examples include De Bono's hats system, IDEO's mantras for innovation, Skillman's englightened trial and error, 99% perspiration (ie. just stay focused), design for data, partitioning the problem, prioritizing simplicity and clarity, prototyping, Alan Kay's dream while you are awake, etc.
Culled from http://github.com/globalcitizen/taoup http://github.com/globalcitizen/taoup .. there are more there :)