5 ms·
Happy Git Commits
- mgunes 16y agoI'm reminded of the git bell (http://news.ycombinator.com/item?id=482133 http://news.ycombinator.com/item?id=482133) and git merge fail camera (http://news.ycombinator.com/item?id=1039984 http://news.ycombinator.com/item?id=1039984).
- graywh 16y agoThe camera was for hg, not git. :)
- swah 16y agoSuggestion accepted. Now I only I could play a random sound...
- mapleoin 16y agoYou could try something like this: timeout 3s cat /dev/urandom > /dev/dsp
- ciupicri 16y agoThere's no /dev/dsp on Fedora. This should be a more portable solution: dd if=/dev/urandom bs=176400 count=3 | play -t raw -r 44100 -e signed-integer -b 16 -c 2 -\ play is a part of the SoX software (Sound eXchange, the Swiss Army knife of audio manipulation).
- jeebusroxors 16y agoUntested, but should get you close enough. #!/usr/bin/env bash F_NUM=$(($RANDOM % $(ls ~/.git/sounds/$i| wc -l))) n=0 for i in * do if [[ n -eq $F_NUM ]] then afplay ~/.git/sounds/$i > /dev/null 2>&1 & fi n=$((n + 1)) done
- slug 16y agoMy version: #!/bin/bash SOUNDPATH=${HOME}/.play-random/sounds if [ ! -d ${SOUNDPATH} ]; then echo "Create and populate '${SOUNDPATH}' directory" exit 1; fi SOUNDS=($(ls "${SOUNDPATH}")) NUM_SOUNDS=${#SOUNDS[*]} if [ ${NUM_SOUNDS} -eq 0 ]; then echo "No sound files found in '${SOUNDPATH}' directory" exit 1; fi # select which sound to play SOUND="${SOUNDPATH}/${SOUNDS[$((RANDOM%NUM_SOUNDS))]}" echo ${SOUND} /usr/bin/aplay ${SOUND} code at: http://aeminium.org/slug/software/shell/#play.random.sh http://aeminium.org/slug/software/shell/#play.random.sh There's a way of removing that ls ${DIR} and use an echo ${DIR}/* at the expense of making it a bit uglier to detect when there's no sound files.
- muitocomplicado 16y ago#!/bin/sh SOUND=$(ls ~/Sounds |sort -R |tail -1) afplay ~/Sounds/$SOUND > /dev/null 2>&1 &
- arthurk 16y agoYou could also use a Nabaztag and let the rabbit dance on post-commit.
- avar 16y agoThat thing is really creepy if you do a git-rebase with a lot of commits.
- zemanel 16y agohere's a list of interesting wav's : http://tf2wiki.net/wiki/Engineer_voice_commands http://tf2wiki.net/wiki/Engineer_voice_commands
- pavel_lishin 16y agoHow about http://tf2wiki.net/w/images/8/83/Heavy_positivevocalization03_I_feel_aliiiive!.wav http://tf2wiki.net/w/images/8/83/Heavy_positivevocalization0... ?
- jrockway 16y agoReally?
- mgrouchy 16y agoI have been playing around with doing something like this, but on deploy rather then commit, just to get some audible recognition of a successful deploy or failure.
- city41 16y agoI got this to work in Windows using msysgit. I downloaded sndrec32.exe (which used to come with Windows but no longer does, stand alone exe that can play wavs at the command line) and added this to my post-commit /path/to/sndrec32.exe -play -close -embedding /path/to/happykids.wav
- bialecki 16y agoI like this one. You know, get pumped up to deploy new code. http://www.xbo85.dial.pipex.com/wavs/rumble.wav http://www.xbo85.dial.pipex.com/wavs/rumble.wav
- jazzychad 16y agoWe do this at Notifo once we push committed code to GitHub. We get a message on our phones using Notifo and the GitHub hooks that plays, coincidentally, that same kids cheering sound. We also have a Commit Cam in the office which posts to DailyBooth to capture commit rapture. The first one came out perfect: http://dailybooth.com/jazzychad/6742332 http://dailybooth.com/jazzychad/6742332
- sxtxixtxcxh 16y agoI set up my svn commands to play the Super Mario Bros theme from 1-1 while committing. If successful, it plays the level complete jingle, and if it fails, Mario dies.
- asksol 16y agoI commit so often, I'm afraid the first cheer won't finish before the second starts.
- elasticdog 16y agoIt really should only cheer if the commit passes all of the automated tests...just sayin' :-)
- jallmann 16y agoGithub does this. http://www.adafruit.com/blog/2010/05/25/the-github-stoplight/ http://www.adafruit.com/blog/2010/05/25/the-github-stoplight...
- limmeau 16y agoGit hooks aside (MacOS's "say" command can also help here), I like the way Brandon's picture pops out from under the article. It is one of those pieces that's so fun to use that I end up using it a few times extra, like the cup holder in my former boss's Saab 9000 or the carrying handle of my girlfriend's Bernina sewing machine.
- ltackett 16y agoHere's the code I've been using for git push -- with different sounds for success and failed pushes. http://gist.github.com/508516 http://gist.github.com/508516 And the tunes: http://music.lorintackett.com/audio/succeed.mp3 http://music.lorintackett.com/audio/succeed.mp3 http://music.lorintackett.com/audio/fail.mp3 http://music.lorintackett.com/audio/fail.mp3
- malditogeek 16y agoWhat about happy Ruby tests!? http://github.com/malditogeek/redgreen_supermario http://github.com/malditogeek/redgreen_supermario :D
- j_baker 16y agoI'd really like to have this as the sound that plays whenever you do a successful merge in svn.
- wmat 16y agoI can't wait to set up a dozen or so Monty Python inspired commit sound bites: http://www.intriguing.com/mp/sounds.php http://www.intriguing.com/mp/sounds.php The perfect commit message to pipe loudly out of the speakers: http://www.intriguing.com/mp/_sounds/lb/stupid.wav http://www.intriguing.com/mp/_sounds/lb/stupid.wav