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Solve the ethical dilemma/charged too much issue: Cap the max expenditure in the real money shop. After that level, players can continue to purchase, but they
by kbutler 9y ago
Solve the ethical dilemma/charged too much issue:
Cap the max expenditure in the real money shop. After that level, players can continue to purchase, but they won't actually be charged real money.
If desired, can also add a "donate" button for the hypothetical players who pay huge amounts to support the game/company.
- wccrawford 9y agoThis would see me willing to pay a lot more to many f2p games, but would curb their income considerably from their whales. Also, it'd ruin most games, because of the way they're designed. For instance, gacha games like Final Fantasy Brave Exvius, Record Keeper, and Mobius. If you could cap out at (for example) $300 and then pull for free from then on, you'd end up with everything you ever wanted, all the time. There'd be nothing to stop you from just pulling until you got everything. The entire game would need a redesign to deal with that situation. Premium currency in most F2P games is the same way. I'm not arguing with you, just exposing the reason that nobody except Nintendo has done your suggestion so far. And to my knowledge, they've only done it twice. Pokemon Picross and another Pokemon spinoff game.