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This talk inspired me to create a Game Boy emulator [1] and indeed it's enough to create a general design of each hardware subsystem (CPU, IRQ, Pixel Processor
by t0mek 9y ago
This talk inspired me to create a Game Boy emulator [1] and indeed it's enough to create a general design of each hardware subsystem (CPU, IRQ, Pixel Processor Unit, etc.) Also, the part about the pixel transfer is great, only few emulators implement it with FIFO queue, as presented, and this seems to be very accurate way.
During the further work I needed more details (list of CPU opcodes, timing of the IRQs, a list of audio and timer bugs, etc.), but the list links to all required resources - as far as I know this is everything we know about the Game Boy at the moment. It doesn't mean the console is fully reverse-engineered - especially the STAT IRQ timings is still very hard to get right.
Particularly interesting link is the "Pan Docs", moved and updated in the gbdev wiki [2]. Maybe it's not the best place to get the general information about the hardware, but it provides a lot of specifics.
[1] https://github.com/trekawek/coffee-gb https://github.com/trekawek/coffee-gb
[2] http://gbdev.gg8.se/wiki/articles/Pan_Docs http://gbdev.gg8.se/wiki/articles/Pan_Docs