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I can certainly accept that it'll always be the case that computer recommendations don't necessarily chime with human abilities and play style, and so accepting
by thom 9y ago
I can certainly accept that it'll always be the case that computer recommendations don't necessarily chime with human abilities and play style, and so accepting engine recommendations could be detrimental to human results. Beyond that, I'd be intrigued to see the numbers on the types of positions where engine evaluations diverge wildly from results if they're left to play out a position thousands of times. I heard this about the French Defence recently, for example, but without any real evidence.
Anyway, I was just making a slightly facetious point that all our existing openings came about by a slow, semi-random process in which people tried moves, played out the games, and then looked at the results.
- Recursing 9y agoI really disagree with the "random" part, though. Human openings need to at least have some "theory" around them to know what to do if your opponent diverges from the main lines. Usually "real evidence" that the human choices sometimes are better than the machine ones is that the engines after a long time agree with the human choices.