4 ms·
With WebM I see no reason to use actual GIF anymore. It is such a waste of bandwidth and processing power.
by aw3c2 9y ago
With WebM I see no reason to use actual GIF anymore. It is such a waste of bandwidth and processing power.
- onion2k 9y agoYou should absolutely use WebM as an enhancement, but the support for it isn't good enough to drop GIF entirely yet. https://caniuse.com/#feat=webm https://caniuse.com/#feat=webm
- kalleboo 9y agomp4 has universal support though (Except for Opera Mini, which doesn't support animated GIFs either) https://caniuse.com/#search=mp4 https://caniuse.com/#search=mp4
- dilap 9y agoSadly the UX that ends up being afforded by video-decoders is never quite as seamless and nice as plain-ol-gif -- the video expands to its own window, rather than playing immediately; sometimes you get playback controls; very often the looping is not seemless; you can't just copy-and-paste the video to share it with a friend...
- tenryuu 9y agoAt least videos have these options of pausing and looping. Gifs generally don't pause unless you have some hacks, let alone looping in gifs is a hard coded value within the image, meaning it's entirely optional, but within the export process. This is almost nothing compared to the savings you make in download times though. Video is a much more modern solution, that's why imgur transcode all their large gifs to webm+mp4
- dilap 9y agooptions of pausing and looping are not good things when it comes to small animated clips ("gifs"). basically real video wins on download size and loses at everything else for this use-case. but sites keep transcoding to mp4 because it keeps their bandwidth costs down. users don't care -- most internet is plenty fast enough to download even large gifs super fast.