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That said, anecdotally, kids today don't do adversity; they want instant gratification My experience: In the 1990's, a kid given the video game "weapons stati
by stcredzero 9y ago
That said, anecdotally, kids today don't do adversity; they want instant gratification
My experience:
In the 1990's, a kid given the video game "weapons station of a starship" probably starts pressing controls and blowing stuff up.
In 2014, a kid presented with the video game "weapons station of a starship" freezes and meekly waits for instruction from an adult.