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What killed IMO and what will continue to kill these kinds of things for a long time is that nearly all 3D applications need massive amounts of custom optimizat
by greggman 9y ago
What killed IMO and what will continue to kill these kinds of things for a long time is that nearly all 3D applications need massive amounts of custom optimization solutions. Stuff like X3D gets you a few cubes on the screen. Then you want to do GTA or Google Maps or Minecraft or pick your app and suddenly your generic scene graph just isn't good enough.