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VR (yes the standalone/PC systems or the one which you can have with your phone). I have the feeling it's dying already because most non geeks are not really in
by therealmarv 9y ago
VR (yes the standalone/PC systems or the one which you can have with your phone). I have the feeling it's dying already because most non geeks are not really interested into it. It's like 3D TV of 2017.
- zimpenfish 9y agoIt's not just that non-geeks aren't really interested; it's that it has a whole bunch of barriers as well for those that are interested. 1. You need a reasonably powerful PC or PS4 ($$$) 2. You need the VR kit itself ($$) 3. You need space to use it 4. You need to be physically able to use it 5. You need a lack of motion sickness, etc. 6. There's bugger all games at the moment 7. Probably something else I've not thought of
- lookACamel 9y ago7. You need to find time to use it. (Pairs nicely with reason 3.) Currently, VR is a separate activity which doesn't fit into one's existing activities. It's a nice experience the first time, but what's the compelling reason to turn it into a habit?
- zimpenfish 9y ago8. Wildly unportable (pairs with 7 and 3) - you can't play it whilst commuting, travelling, etc.
- rf15 9y agoa lot of geeks are also not into it: it is advertised as giving you more degrees of freedom and immersion, but VR gives you half the features of these degrees (free hand movements! looking around wherever you please!) and feels limiting because it cannot offer you the other half (proper free movement, you're tied down by cables, have to set up your room for it, etc.) Also, after a short while, you stop seeing "3D" as it is because your brain abstracts it all away anyways and will draw a similar 3D experience out of a moving 2D image and a proper stereoscopic one. (not to mention that the price is pretty off the charts too)