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I agree with that. I think it just suffers from stigma, like online dating a few years ago. It's very easy to make fun of Second Life. For example, there's a sc
by nathan_f77 9y ago
I agree with that. I think it just suffers from stigma, like online dating a few years ago. It's very easy to make fun of Second Life. For example, there's a scene in The Office where Dwight has an account, and Jim signs up in order to prank him, but then he ends up taking it too seriously and gets made fun of. All the articles I've read about Second Life paint a sad picture of lonely people in their basement or bedroom.
I would like to try a virtual world with facial feature tracking, like the new Animojis on iPhone X. It would be interesting to play a multiplayer game where you communicate with voice, body language, and facial expressions.
A VR headset obscures the eyes, so you couldn't use a 3D camera. Maybe a combination of 3D tracking and sensors inside the headset.
- Cthulhu_ 9y ago> It would be interesting to play a multiplayer game where you communicate with voice, body language, and facial expressions. Simple applications already exist; look at Rec Room for example. That's got voice, limited body language (mostly hands) and I think even simple facial expressions that it infers from... idk, something. Voice chat too.
- deleted 9y ago[deleted]
- aalexgabi 9y agoI saw something like this in Star Citizen: https://youtu.be/ZsXnFzYu10k?t=21m2s https://youtu.be/ZsXnFzYu10k?t=21m2s