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Wouldn't a Javascript X3D-to-WebGL wrapper solve this? That would allow time for adoption to happen during the standardization process, until browsers begin to
by vortico 9y ago
Wouldn't a Javascript X3D-to-WebGL wrapper solve this? That would allow time for adoption to happen during the standardization process, until browsers begin to implement it natively. If nobody is using this now with a JS wrapper, then why should browsers standardize it?