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I quit playing Magic in 1999 when my 4 friends and I found out we were playing by the wrong rules. We went into town, to a tournament at a comic shop, and saw
by gt_ 9y ago
I quit playing Magic in 1999 when my 4 friends and I found out we were playing by the wrong rules.
We went into town, to a tournament at a comic shop, and saw the games taking 20 minutes. Ours took 1-2 days.
We tried what was, to us, the “new rules” and we were disappointed, gave up. It was a big blow. Suddenly the cards were less enchanted, the decks were less sacred. Maybe if I had understood the Turing completeness of Magic, I would have had it in me to start a tournament under our rules. Well, I still could if I had written them down. I’m pretty sure they were the best rules.
- mirceal 9y agoclassic "i'm not quite sure and at this point i'm too afraid to ask" to be fair to wotc, learning and playing the game nowadays is pretty straightforward.
- PhasmaFelis 9y ago> Ours took 1-2 days. ...What were you doing?
- gt_ 9y agoI don't remember the exact difference but it was only a small change from the normal rules that had an exponential impact.
- harpiaharpyja 9y agoThat's really curious, too bad you forgot.
- gt_ 9y agoIf I were to re-learn the rules, I could probably point it out. The best I recall is we were skipping a small step in the turn cycle.
- PascLeRasc 9y agoMaybe it was upkeep-related? There's the phrase "untap, upkeep, draw" and all the "at the beginning of your next turn" cards refer to the upkeep phase if I'm not mistaken, maybe putting upkeep before untap or after draw would lead to some weird long-term mechanics.
- sturmeh 9y agoWhat rules were you using? O_o
- gt_ 9y agoI don't want to throw anybody under the bus here, but basically one friend taught the other friends, and I was one of the students. Nobody complained or blamed him, though. We played for about a solid year and it was an amazing experience.