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It's like saying parking cars are turing complete, if a blue car means X and a red car means Y etc. 'Reanimator 17B actually says "Whenever a Rat (R0) dies, ma
by _Codemonkeyism 9y ago
It's like saying parking cars are turing complete, if a blue car means X and a red car means Y etc.
'Reanimator 17B actually says "Whenever a Rat (R0) dies, make a Sliver (S1M).'
The linked page is not using the rules of Magic the gathering or the texts on the cards, but uses it's own rules what cards mean.
The game rules of magic the gathering are not turing complete, because the linked post is not talking about Magic the Gathering game.
- gipp 9y agoThose aren't new rules for the cards that they're just contriving out of thin air. When it says that's what it "actually says", it means that's what the net effect of the card's actual text is in the environment that's been set up. It's just a rhetorical shortcut to help explain how the system works. All the cards are using the correct text as normal.
- dsp1234 9y agoThis is like saying, "Draw go" isn't talking about MTG. It's shorthand for all of the steps that you'd need to complete. Just like someone playing an Eggs deck is going to say "Casting KCI + IW, draw 2, float 2" or "Here is the main loop. I'm going to do that until I hit banefire, then hit you for infinite damage." What's interesting is actual MTG gameplay uses a HUGE amount of shortcuts on every play, because saying every single thing you and the opponent have to do during each step and phase would be incredibly time consuming.
- crankylinuxuser 9y agoWell, that gets weird. It can have shortcuts and also won't have shortcuts. If you play Commander or multiplayer, then its usually a heck of a lot less formal. Ive also played some local tournament games where the players were good-natured and we all just had fun. Then I've played some tournaments locally and at Gencon that were methodical and clockwork style "Please indicate what you did, step by ste-COUNTER". Or you get the priority police up and running, where you have to explicitly pass priority. I hate those games with a passion - it just drains the fun out via rules-lawyering. I've not played in a few years, primarily because the game was feeling much more like 'loot crates' that I've railed against prior. And with $3.50/pack, I didn't feel like I was getting enjoyment. You either buy buy buy, or get left in the dust and destroyed in games because you didnt buy buy buy.
- literallycancer 9y ago>"Please indicate what you did, step by ste-COUNTER" What's the advantage over simply specifying the moment you wanted to react out of the last batch of actions (like a normal person)? If the opponent skips too many steps and gives up some critical information as a result -- his problem.
- mattnewton 9y agoBecause that leads to bad feels; did you counter X because you know I have Y in my hand now? I always try to explicitly pass priority after spells even in causal settings when I mean to.
- crankylinuxuser 9y agoIn a way, its an iterated prisoner's dilemma. Sure, I can construct a "infinite beatdown deck" that you lose 99% of the time. And guess what? I'll win. And that next game, they'll say "ditch that deck or you aren't playing". These days, I play explicit decks that have a neat theme and good win conditions (I have 2 decks left). They dont use infinite combos (they win, but are unfun), and I play to have a good time. If I lose, it was because I had some good threats and a blast of a game.
- _Codemonkeyism 9y agoThanks didn't know, I left MTG somewhre between Arabian Nights (or Antiquities, not sure) and before Legends.
- dsp1234 9y agooh boy. Wait until you hear about damage not using the stack...
- taway_1212 9y agoActually, damage going through the stack was introduced around 6th edition. Back in the old days, damage worked the same way it works now.