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I find that to be irrelevant for development (except games, of course). In fact, my graphics card (the cheapest to support Vista) is the only thing I haven't u
by beavis2 9y ago
I find that to be irrelevant for development (except games, of course).
In fact, my graphics card (the cheapest to support Vista) is the only thing I haven't upgraded in the past 5+ years. And it was from eBay, used.
- pjmlp 9y agoProviding good native UI/UX development is similar to games, specially when using WPF, UWP, Qt,...
- beavis2 9y agoI would love to see what you develop. My graphics card supports the native UI elements of Windows. My users don't want a "Save as" dialog with life-like water refraction and fog, rendered at higher FPS than their monitor.
- deleted 9y ago[deleted]
- pjmlp 9y agoSoftware that adheres to nice designs like Material and Fluent.
- vetinari 9y agoSo basically working vsync, alpha blending, render to texture and some basic shaders like blur, where even Intel GPUs are overkill? Then you are in luck; even Intel GPUs under Linux do support OpenGL 4.5. 4.6 is in the works, the only missing part is the SPIR-V support and I don't suppose you need that for fluent or material design.