3 ms·
Open-world games are broken, and Nintendo spent 2017 trying to fix them
- grawprog 9y agoI agree with him about open world games. I'm pretty tired of them. They're really all the same at this point and the amount of pointless things to do is getting overwhelming. I disagree with him about Zelda though. I was fairly disappointed with it. But I'm a fairly big fan of item progression style games like the classic Zelda games or Metroid so it could be my disappointment it the lack of any kind of feeling of progression whatsoever in the game. Exploring the map is fun and all but in the end I've played too many videogames and realize no matter how big and awesome the world seems, it's still a big fake world with nothing really in it. I like having a reason to explore and pretty digital trees and mountains just isn't enough. If I want that I'll go for a hike. I'd rather go look at real trees and mountains than pretend ones if given the choice. I play videogames to do things. Zelda really felt like they took all the pointless parts of open world games and made an entire game around it. Pointless impermanent items, collecting random crap for crafting, exploring an empty world for the sake of scenery; while taking away the few things that make those games good a sense of progression, things to find and do around the world that affect the progression or mechanics of the game l, the feeling that your actions has some effect on the world. Miyamoto's reasonings for making the game this way seem ridiculous also. The quote I read said he came in and spent almost an hour climbing a tree then told everyone to make the game about that. It was also apparently to difficult to find a way to stop people from collecting items in the order they wanted so the said fuck it and removed all the items. Mario on the other hand is pretty fucking awesome. Best one since Mario 64.