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If you're interested in developing software for the Muse or other commercial EEG systems, check out the NeuroTechX community. We've got several open-source proj
by jdpigeon 9y ago
If you're interested in developing software for the Muse or other commercial EEG systems, check out the NeuroTechX community. We've got several open-source projects that we'd love to have some more contributors on. A lot of us are working hard on making commercial EEG less 'garbage'.
https://github.com/neurotechx/ https://github.com/neurotechx/
- andrey_utkin 9y agoTheoretically, can one use that EEG as input device to drive interaction with software? Genuinely interested in future of having /dev/neurointerface . Newbie daddy now, often having both hands busy, but willing to do some work.
- tritium 9y agoWell, in an extremely primitive and minimal sense, the (appropriately named, especially in this case) Brainfuck language is Turing complete, providing an adequate window into hypothetically any programming tasks a programmer might wish to accomplish, even if the act of doing so would be rendered completely tedious, very abstract and highly repetitive. https://en.wikipedia.org/wiki/Brainfuck https://en.wikipedia.org/wiki/Brainfuck Eight instructions to eventually accomplish all tasks involving information. In some circles, eight whopping options might be considered luxurious.
- deleted 9y ago[deleted]
- jdpigeon 9y agoAbsolutely, though the fine-grained ness of that interaction won't be very good for a while. People are working right now on replicating some classic BCI paradigms with these consumer headsets (i.e. motor imagery and the P300 speller). These are slow and require training to use, though. What I think is more promising in the near term is using these devices to passively influence software. Like in Muse's app, EEG could be used to determine whether you're engaged, distracted, fearful, or frustrated. This affective data could lead to a whole host of interesting possibilities in gaming and health.