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I was refering to this: >The game regularly has over 2,000,000 concurrent players Well, I think it is interesting to point out what demographics tend to play
by chrisper 9y ago
I was refering to this:
>The game regularly has over 2,000,000 concurrent players
Well, I think it is interesting to point out what demographics tend to play a game the most.
If the game has 1,999,999 Chinese players then, I think, that is less interesting than if it had 2,000,000 global players (from all over the place).
Not sure why you think it is so far fetched....
- simias 9y agoYou need to explain your reasoning a bit better. "Less interesting" for what exactly? If anything from a streaming standpoint it's better to have a more "unified" player base, at least linguistically speaking. I doubt chinese players watch american streamers en masse, or vice-versa.
- derefr 9y agoLess interesting as an investment vehicle, maybe. If cross-cultural interest in the phenomenon hadn’t yet been proven out, it might still hit an adoption cap at the boundary of the originating culture, and so stop growing. > I doubt chinese players watch american streamers en masse, or vice-versa. I agree. But are there any streamers who make use of live closed-caption transcription + translation services, the way broadcast news does? It’d Be interesting to see if just removing the language barrier would remove the culture barrier, or if it’s more fundamental.