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Why not divide the map into BSP tiles and thread AI processing/netcode on that granularity?
by paulmd 9y ago
Why not divide the map into BSP tiles and thread AI processing/netcode on that granularity?
- always_good 9y agoThen what do you do at the boundaries? In their example, a single battle raging across adjacent areas.
- paulmd 9y agoYou will always have to deal with transfer across cell boundaries - but BSP gives you a sensible mechanism to scale it besides "party level" or "whole group level". I'm open to defense of the concept, or prototypes if someone can suggest something reasonable.