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As an avid “Destiny” player for over two years, I was so excited to pick up “Destiny 2”. After three weeks, I’d reached a point where there were no motivating f
by Mtinie 9y ago
As an avid “Destiny” player for over two years, I was so excited to pick up “Destiny 2”. After three weeks, I’d reached a point where there were no motivating factors to keep me logging in. I haven’t even finished the raid...which, as a pretty heavy gamer, would be at the top of my aspirations when playing.
The single-player campaign had so many moments where they hit high notes. But ultimately it was too short, fell into cliches, or hinted at a blended universe (first mission), but then took it away.
I really wanted PvP to be the glue that held things together until D2.1 comes out in December. But with the horrid netcode inherited from “Destiny,” and the changes to formats and player counts, they neutered the one aspect that offers replay-ability.
For a team with the experience they have, I’m perplexed with the apparent tone-deaf touch they’ve guided the game with. For their sake, I hope that it is the publishers fault :/
- snuxoll 9y agoDon't forget the grind for gear. I never finished Destiny 1 because the campaign was such a grind, playing Destiny 2 was a much better experience so I stuck it out for the end. Then I realized the moment you hit 200 in your gear level it becomes a painful process grinding forever to get new equipment. I can go turn in reputation items and get gear that is a lower level than what I have now, with the only potential upside of at least a purple item being valuable for dismantling to get shards for infusion. I'm just going to play Borderlands 1/2 again, even single player they're way more fun than Destiny 2 is.