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Planetside 2 is exactly what this sort of reminded me of. In PS2, you can have over 1k players within an entire continent, which is a seamless quilt of many zon
by lesdeuxmagots 9y ago
Planetside 2 is exactly what this sort of reminded me of. In PS2, you can have over 1k players within an entire continent, which is a seamless quilt of many zones, each of which can have up to several hundred players (north of 250 is the most ive seen). The beauty of it being that there is no delineation between areas for players, but clearly the servers are somehow breaking down the continent in some way. So you can have a single battle raging across 2 adjacent areas with 96+ vs 96+, with the perception of being on a single battlefield.
- paulmd 9y agoWhy not divide the map into BSP tiles and thread AI processing/netcode on that granularity?
- always_good 9y agoThen what do you do at the boundaries? In their example, a single battle raging across adjacent areas.
- paulmd 9y agoYou will always have to deal with transfer across cell boundaries - but BSP gives you a sensible mechanism to scale it besides "party level" or "whole group level". I'm open to defense of the concept, or prototypes if someone can suggest something reasonable.