3 ms·
This sounds a lot like Elite: Dangerous's netcode model, which is pretty bad for many of the same reasons.
by ranger207 9y ago
This sounds a lot like Elite: Dangerous's netcode model, which is pretty bad for many of the same reasons.
- qmachu 9y agoThat's what I thought about too.. except that Elite Dangerous is everything but a FPS and thus, does not require high tickrate / low latency. The game is definitely playable.
- dcow 9y agoWait what? ED absolutely has similar latency requirements as an FPS. The only difference is that you're in the cockpit of a spaceship dogfighting instead of controlling a person on the ground.
- zamalek 9y agoThe simulation is highly predictable because it's dominated by inertia. FPS is very twitchy, completely different beast. I've played ED at 300ms and have had no problems. That's barely playable for an FPS.
- jackmott 9y agoyou shoot at spaceships man
- deleted 9y ago[deleted]