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I worked in a SRE job for 5ish years. It sucks. Developers release a bunch of crap, when it breaks they're last to be found. You can work your ass off and do so
by rb808 9y ago
I worked in a SRE job for 5ish years. It sucks. Developers release a bunch of crap, when it breaks they're last to be found. You can work your ass off and do some magic and keep the system running, but rewards for that are slim and quickly forgotten. If you push back and ask for more reliable stuff usually no one listens because business goals are more important.
I'm back as a developer again and things are so much easier. I do spend a few hours helping out with tools and helping out the SRE guys and I get much more credit doing that as a developer than actually as the SRE.
- madavidj 9y agoI think the key, unfortunately, might be to measure your own impact as an SRE. I.e. if this check was not in place, you'd have X more failures. This is also related to how an engineer can truly have a "10x" output of another engineer. Making the right decision on what not to build give you that 8x. And building it quickly and well gives you the 2x. But it's not often recognized as such.
- dsfyu404ed 9y agoIt really depends on the organization. It's similar in security and QA in that the more ability you have to tell other groups to not do stupid things and enforce it the less soul crushing it is to do your job and the better of a job you can do. I currently work as an SRE. If your stuff breaks and whichever SRE is on duty/call can't figure out why and fix it(which is almost a certainty since we cannot be an expert in everyone's software) guess who's getting called... and if we can't reach who we're calling guess which direction on the org chart we go...
- sysrq-trigger 9y agoWhat you are describing sounds like a typical sysadmin role, not SRE. There are several principles in SRE which are specifically designed to avoid the issues you mentioned and to keep software engineering teams invested in reliability: 1. SLO is defined by the business, which describes reliability requirements for the system; 2. If the system is less reliable than SLO and runs out of error budget, feature development freezes, directing engineering resources to reliability improvements (this prevents the "last to be found" issue). 3. There is 50% cap on ops work that SRE do; everything over 50% goes to the feature development team. This prevents the "working your ass of to keep the system running" issue. All of this is well described in the "Keys to SRE" talk by the guy who actually invented SRE: https://www.usenix.org/conference/srecon14/technical-sessions/presentation/keys-sre https://www.usenix.org/conference/srecon14/technical-session...