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Nice! Here's an interesting idea: You could use a grayscale height map and apply textures based on relative or absolute height. Tallest point on the map? Must
by adyus 9y ago
Nice! Here's an interesting idea:
You could use a grayscale height map and apply textures based on relative or absolute height. Tallest point on the map? Must be a mountain. Cluster of points lower than the mean or median? Could be a lake or river.
Essentially, it would emulate real world feature distributions.
- Grille 9y agoIn a very early version even something like that was built in, I could actually bring in as an option again